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RealityKit, ARKit, immersive spaces, comfort, and assets

RealityKit organizes rendered objects as entities with components and systems. ARKit supplies device and world understanding where supported. Product behavior must tolerate changing tracking quality and unavailable capabilities.

Design the capability

  • Anchor an annotation to a stable domain ID and keep transform, asset, and synchronization data separate.
  • Represent tracking as unavailable, initializing, limited, and ready rather than assuming perfect coordinates.
  • Use targeted gestures and accessible alternatives. Avoid moving the user or filling the room without clear control.
  • Version and optimize assets, budget memory and draw cost, and provide a nonspatial fallback for the underlying task.

Validation boundary

No RealityKit scene, ARKit provider, immersive space, asset pipeline, tracking session, or headset run occurred.

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References