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visionOS windows, volumes, ornaments, and spatial input

visionOS offers several presentation scales. A window suits familiar reading and editing, a volume suits bounded three-dimensional content, and an immersive space changes the surrounding experience.

Design the capability

  • Begin Field Notes in a window with readable text, familiar controls, and shared application behavior.
  • Use ornaments for nearby controls that support content rather than covering it.
  • Use a bounded volume only when spatial arrangement adds meaning, such as annotated places or models.
  • Respect eye and hand input, personal space, motion comfort, accessibility, and easy exit from immersion.

Validation boundary

No visionOS target, simulator, headset, tracking, immersion, or spatial accessibility evidence was available.

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References